Window blind 3D Model


The asset described below is a Stock 3D Model (to be used in Blender 3D, MAX, Unity and other modeling / rendering softwares or game engines); if you are looking for Adobe Dimension 3D Models, click here.


 

Window blind 3D Model. Single object, to be used as is in your scene.

For more information on this object, click here (CGTrader.com).


Stock 3D Models, like this one, are production-ready 3D Models, with PBR materials, textures, non overlapping UV Layout map provided in the package; they are suitable for game engines, vr/ar apps, renderings, product shots, close-ups, advertising, archviz, broadcasting, etc..

No poles (vertices with 6 or more connecting edges), no ngons; mostly quads geometries, with non overlapping UV Layout maps.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender 3D).

They are always shipped with a PBR textured blend scene, plus FBX and OBJ (portable) formats, together with the Multi Engine Textures Pack: a package of uv-mapped textures for PBR (Metallic and Specular) workflows, Blender Cycles, V-Ray for 3D Studio MAX, Unity and Unreal game engines.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80);
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout;
  • other images: UV layouts (at least one).

How to use the Multi Engine Textures Pack to recreate PBR materials in different rendering engines: introduction.


 

Objects: 1

Materials: 1

Vertices: 33382

Polygons: 33488

Triangles: 66976

window, blind, shutter, architectural visualization, architecture, interior, building, architectural