This is the main page for the "BLENDER 3D" section of my tutorials, listed below in chronological order of publication (the most recent at the bottom).

Honestly, as I write this "notice" (on June 30th, 2019), I cannot tell you how many new tutorials I will be able to make, nor can I assure you of some publication frequency; let's say that when I can, I will make new content, but I can't guarantee anything; I'm sorry!

Tutorial Blender 3D 2.8 - Elementi di base: interfaccia, finestre, navigazione

Blender 3D 2.8 fundamentals - Interface and windows

This tutorial - Splashscreen and interface at start-up - How to resize, split and join the Editors - How to save a Layout for next sessions - The Workspaces - Transform and Properties panels - Preferences (User Preferences)


Blender 3D 2.8, elementi di base - Navigare nella 3D Viewport

Blender 3D 2.8 fundamentals - Navigating in the 3D Viewport

The grid and the reference system - Free movements - The context(ual) menu (right key) - How to emulate the three buttons mouse and the numeric keypad - Persp / Ortho mode and basic views - How to frame the selected object - To recap...


Blender 3D 2.8, elementi di base - Selezionare e trasformare gli oggetti - Object Mode - I parte

Blender 3D 2.8 fundamentals - How to select and transform the objects - Object Mode - Part 1

Single selection - How to set the search function for the space bar - Multiple selection: A, B, C, inverse - Basic transformations: GRS (Grab, Rotate, Scale)


Blender 3D 2.8, elementi di base - Selezionare e trasformare gli oggetti - Object Mode - II parte

Blender 3D 2.8 fundamentals - How to select and transform the objects - Object Mode - Part 2

GRS with numerical values - The Pivot-Point of the transformations - Setting explicit values for Position, Rotation and Dimension - Global and Local reference system