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Wine Decanter


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



A wine decanter (with red wine inside) 3D Model; single object with two submaterials sharing the same non overlapping UV Layout map, so it should be used "as is", it is not suitable for fluid simulations. No Textures: colors and other parameters embedded in the Material.

Production-ready 3D Model, with PBR materials and non overlapping UV Layout map provided in the package.

Easily customizable: you can create or edit the Textures using the non overlapping UV Layout map provided in the package (see preview images).

Each Object or Material provided in the package has a unique, meaningful name.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 13+ promo images in this description:
* nr. 1 rendered in Cycles
* nr. 2 rendered in V-Ray Adv 2.30.02;
* nr. 3-4-5-6-7 rendered in Cycles;
* nr. 8-9 are wireframe images;
* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
* nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
* nr. 13 is a screenshot from Unity 5;
(*) other images (if any): UV layouts.

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5).

1 Object (mesh), 2 PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images).

PBR colours for each Material in the package; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout map resolution: 1024x1024.

Polygonal, QUADS ONLY, NO POLES; 6755 vertices, 6784 quad faces (13568 tris).

Real world dimensions; scene scale units: meters, in both blend and max scenes.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

IMPORTANT --- Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

Wine Bottle and Glasses


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-unwrapped, Textured Wine Bottle and Glasses set (4 objects: red wine bottle, cork top, glass with red wine, empty glass) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).

4 Objects (mesh), 4 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY, NO POLES; 14426 total vertices, 14464 total quad faces (28928 total tris).

Real world dimensions; scene scale units: meters, in both blend and max scenes.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

 

 

 

 

 

 

 

 

 

 

 

 


 

 

Jagermeister


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.


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Game-ready, PBR, UV-unwrapped, Textured Jagermeister Liqueur Bottle 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

 

Perfect for ads or as an archviz / vr real-time low poly game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).

 

Each Object, Material or Texture provided in the package has a unique, meaningful name.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).

 

2 Objects (meshes, parented), 2 Materials (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

 

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

 

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

 

Polygonal, QUADS ONLY, NO POLES, 4597 vertices, 4608 faces (9216 triangles) (total amounts for 2 objects).

 

Each mesh is provided with holding edges, so you can further subdivide / smooth it.

 

Real world dimensions; scene scale units: meters, in both blend and max scenes.

 

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

 

Textures are stripped in the 3DS MAX scene.

 

IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

 

jagermeister, digestif, alcohol, drink, beverage, liqueur, bottle

You can buy this product on CGTrader: click here

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Tic Tac Confetti


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-unwrapped, Textured Tic Tac Mints Confetti 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

 

Perfect for ads or as a real time vr / game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).

 

Each Object, Material or Texture provided in the package has a unique, meaningful name.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).

 

1 Object (mesh), 1 Material (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

 

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

 

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

 

Polygonal, QUADS ONLY, NO POLES, 14176 vertices, 14112 faces (28224 triangles).

 

Each mesh is provided with holding edges, so you can further subdivide / smooth it.

 

Real world dimensions; scene scale units: meters, in both blend and max scenes.

 

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

 

Textures are stripped in the 3DS MAX scene.

 

IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

 

tic, tac, mints, confetti, ferrero, food, packaging

You can buy this product on CGTrader: click here

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Jack Daniel's whiskey on the rocks


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.


 

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Game-ready, PBR, UV-unwrapped, Textured Jack Daniel's whiskey on the rocks (bottle and glass with ice cubes) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

 

Perfect for ads renderings or as an archviz / game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).

 

Each Object, Material or Texture provided in the package has a unique, meaningful name.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).

 

2 Objects (meshes: bottle, glass with ice cubes), 2 Materials (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

 

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Opacity; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

 

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

 

Polygonal, QUADS ONLY, NO POLES, 11296 vertices, 11229 faces (22458 triangles) (TOTAL AMOUNTS).

 

Each mesh is provided with holding edges, so you can further subdivide / smooth it.

 

Real world dimensions; scene scale units: meters, in both blend and max scenes.

 

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

 

Textures are stripped in the 3DS MAX scene.

 

IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

 

jack daniel's, whiskey, whisky, glass, ice, bottle, archviz, food, beverage, household, drink, alcohol

You can buy this product on CGTrader: click here

 

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