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Trident II D5 ICBM Nuclear Missile


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-textured, Trident II D5 ICBM Nuclear Missile 3D Model, with PBR materials and UV-mapped textures.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map), jpg (textures).

 

1 Object (mesh), 1 Material (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images), Textures.

 

6 PBR textures per material provided in the package: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Height (Bump / Displacement); main rendered made in Blender 3D + Cycles using these textures (made in Substance Painter 2) with a Material Node scheme provided in the blend scene.

 

UV Layout map and Texture Images resolutions: 1024×1024.

 

Polygonal, 936 vertices, 914 faces (1868 triangles).

 

IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

/TRIDENT-II-D5/Trident-DII

 

/TRIDENT-II-D5/Trident-II-D5-ICBM---01

 

/TRIDENT-II-D5/Trident-II-D5-ICBM---02

 

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Sai Piercing Knife Melee


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-unwrapped, Textured Okinawa Sai piercing melee knife weapon 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).

1 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY, NO POLES; 1698 vertices, 1664 quad faces (3328 tris).

Real world dimensions; scene scale units: meters, in both blend and max scenes.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

 

 

 

 

 

 

 

 

 

 

 

 


 

 

Polaris A3 ICBM Nuclear Missile


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-textured, Polaris A3 ICBM Nuclear Missile 3D Model, with PBR materials and UV-mapped textures.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map), jpg (textures).

 

1 Object (mesh), 1 Material (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images), Textures.

 

6 PBR textures per material provided in the package: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Height (Bump / Displacement); main rendered made in Blender 3D + Cycles using these textures (made in Substance Painter 2) with a Material Node scheme provided in the blend scene.

 

UV Layout map and Texture Images resolutions: 1024×1024.

 

Polygonal, 1382 vertices, 1320 faces (2744 triangles).

 

IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

/POLARIS-A3-ICBM/Polaris

 

/POLARIS-A3-ICBM/Polaris-A3-ICBM-Missile---01

 

/POLARIS-A3-ICBM/Polaris-A3-ICBM-Missile---02

 

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Poseidon C3 ICBM Nuclear Missile


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



Game-ready, PBR, UV-textured, Poseidon C3 ICBM Nuclear Missile 3D Model, with PBR materials and UV-mapped textures.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map), jpg (textures).

 

1 Object (mesh), 1 Material (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images), Textures.

 

6 PBR textures per material provided in the package: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Height (Bump / Displacement); main rendered made in Blender 3D + Cycles using these textures (made in Substance Painter 2) with a Material Node scheme provided in the blend scene.

 

UV Layout map and Texture Images resolutions: 1024×1024.

 

Polygonal, 768 vertices, 746 faces (1532 triangles).

 

IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

/POSEIDON-C3-ICBM/Poseidon

 

/POSEIDON-C3-ICBM/Poseidon-C3-ICBM-Missile---01

 

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Naval Cannon


If you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the "Hire Me" button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request.

If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.



A Naval Cannon (intended for scale model building) 3D Model, with PBR materials and UV-mapped textures.

 

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

 

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map), jpg (textures).

 

1 Object, 2 Materials, UV-map, Textures.

 

Polygonal mesh, 4372 verts, 4154 faces (8700 tris).

 

UV-unwrapped; non overlapping uv-layout map provided in the package (see preview images).

 

3 PBR image Textures included: Wood base color (Albedo), Wood normals, Iron normals.

 

UV Layout map and Texture Images resolutions: 1024×1024.

 

IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

You can buy this product on CGTrader: click here

/NAVAL-CANNON/Naval-Cannon

 

/NAVAL-CANNON/Naval-Cannon---01

 

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/NAVAL-CANNON/Naval-Cannon---03

 

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