The asset described below is a Stock 3D Model (to be used in Blender 3D, MAX, Unity and other modeling / rendering softwares or game engines); if you are looking for Adobe Dimension 3D Models, click here.


Microphone holder 3D Model

Microphone holder 3D Model. 2 individual objects (base, rotating; so, you can easily rotate it), sharing the same non overlapping UV Layout map, Material and PBR Textures set.

Objects:2

Materials:1

Vertices:13405

Faces:13382

Tris:26764

For more information on this object, click here (CGTrader.com).


Stock 3D Models, like this one, are production-ready 3D Models, with PBR materials, textures, non overlapping UV Layout map provided in the package; they are suitable for game engines, vr/ar apps, renderings, product shots, close-ups, advertising, archviz, broadcasting, etc..

No poles (vertices with 6 or more connecting edges), no ngons; mostly quads geometries, with non overlapping UV Layout maps.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name.

Made in Blender (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.

Real world dimensions; scene scale units: cm in Blender (that is: Metric with 0.01 scale).

Uniform scale object (scale applied in Blender).

They are always shipped with a PBR textured blend scene, plus FBX and OBJ (portable) formats, together with the Multi Engine Textures Pack: a package of uv-mapped textures for PBR (Metallic and Specular) workflows, Blender Cycles, V-Ray for 3D Studio MAX, Unity and Unreal game engines.

PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender; in particular, you can find 11+ promo images in this description:

  • nr. 1-2-3-4-5-6 rendered in Cycles (Blender);
  • nr. 7-8 are wireframe images;
  • nr. 9-10 are screenshots from the Blender scene, showing the UV Layout;
  • other images: UV layouts (at least one).

How to use the Multi Engine Textures Pack to recreate PBR materials in different rendering engines: introduction.


 

For more information on this object, click here (CGTrader.com).

microphone, mic, stand, holder, recording, studio, audio, music, voice, sound, recording