Hi, I’m Francesco: a computer graphics enthusiast with a background in computer science.

This website is a personal space where I share tutorials, experiments, and notes from my ongoing exploration of 3D graphics and real-time technologies. Most of the content revolves around modeling, rendering, simulation, and interactive environments.

My primary interest is creating detailed scene props and virtual environments, both for offline rendering and real-time applications. While working on these projects, I often document workflows, techniques, and problem-solving processes that may be useful to others.

I have been working with tools such as Blender, Substance Painter, Unity, and Python for many years. From 2010 to 2021, I was a Blender Foundation Certified Trainer, before the program was discontinued.

This website is intended solely to showcase some of my work and has no promotional purpose. Please note that I am not currently seeking - nor will I respond to - requests for custom work, consulting services, or any other form of professional collaboration.


EXTENDED PRIVACY AND COOKIE USAGE POLICY