In this short tutorial, we’ll explore two options related to zooming and navigating in Blender’s 3D space.
Video Transcript
Hello everyone! In this short tutorial, we’ll explore two options related to zooming and navigating in Blender’s 3D space.
The first option is called Zoom to Mouse Position, and it ensures that zooming in the 3D Viewport focuses on the mouse cursor’s position rather than the center of the 3D View.
This option can be helpful in many situations. However, it is not directly accessible in the 3D Viewport and needs to be enabled in the Navigation Zoom section of the Preferences tab.

Once this option is enabled, zooming in the 3D Viewport will indeed occur at the position of the mouse cursor, as promised.
If you’ve already watched my tutorial on zooming in Blender, you might know that zooming doesn’t change the observer’s viewpoint and may eventually stop working. In that video, I also explained how to fix this issue, so if you haven’t seen it yet, I highly recommend checking it out! While you’re at it, don’t forget to subscribe to the channel and enable notifications so you won’t miss any updates!
To disable this mode, you’ll need to go back to the Preferences tab. However, in this video, I won’t be disabling it because I want to show you a situation where it might not work when combined with other options. In fact, I recently responded to a comment from a user who asked why Zoom to Mouse Position sometimes doesn’t work. What we’re about to see is one of the possible reasons.
The second topic I want to cover in this video is actually a set of three options to lock the current view to objects or other points in the scene. These options are available in the View Lock section of the View tab in the Sidebar of any 3D Viewport, making them more easily accessible.

The Lock to Object option allows you to rotate the view around a specified object or zoom relative to that object. This means that zooming will no longer be centered on either the 3D View’s center or the mouse cursor’s position, even if the Zoom to Mouse Position option is enabled.

This can be helpful when working on an object within a scene without switching to Local View, which isolates the object from the rest of the scene. You can access Local View using the Slash key on the numeric keypad.
Let’s disable Lock to Object so we can enable another option in the same section: Lock to 3D Cursor. This option allows you to lock rotations and zooming in the 3D Viewport around the 3D Cursor, which you can position freely within the scene using various methods. This makes it possible to orient the view around a specific point that you define.
With the Lock to options, you can still perform panning in the 3D Viewport, allowing you to reposition your viewpoint within the scene. However, rotations and zooming will be centered on the specified points.

Finally, this section also includes the Lock Camera to View option. This one applies to the selected virtual camera, not the free view, but since we’re here, I’ll also show you its effects.
I’ll split the 3D Viewport editor into two windows: one displaying the active camera view and the other showing a free view. This setup lets us observe the transformations applied to the virtual camera object.
When you enable the Lock Camera to View option, a dashed border will appear around the active camera frame. From this point on, any rotations, panning, or zooming performed in the 3D Viewport while in camera view will physically move the virtual camera within the scene, as visible in the second window.

This feature is incredibly useful for easily positioning the virtual camera in the scene, especially when creating animations.
As mentioned earlier, the Lock To options conflict with Zoom to Mouse Position, in the sense that they take precedence, effectively disabling that feature. Sometimes, you might accidentally activate one of the Locking options in the View tab, or you might open files created by others with these options enabled. If you notice that Zoom to Mouse Position isn’t working, this could be one of the reasons.
Ok, that’s all for this quick tutorial! I hope you found it helpful! See you next time!