List of video tutorials in the Fire and Smoke series in Blender 4.5.



Fire Simulations in Blender 4.5 basics | 1/10: Fundamentals

In this first tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll see the two fundamental elements required to create a simulation in Blender.


Fire Simulations in Blender 4.5 basics | 2/10: Principled Volume, Blackbody

In this second tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll see how to set up the basic Material in order to render fire and smoke in Cycles.


Fire Simulations in Blender 4.5 basics | 3/10: Cache, Baking, Offset

In this third tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll talk about the ways Blender performs and stores the Bake, that is, the physical simulation of...


Fire Simulations in Blender 4.5 basics | 4/10: Geometry, Inflow, Outflow

In this fourth tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll take a detailed look at the parameters of the three types of Flow objects used in the physical...


Fire Simulations in Blender 4.5 basics | 5/10: Domain Settings 1/2 (Gas, Fire, Collections)

In this fifth tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll take a look at some of the main Domain parameters, specifically those in the Settings, Gas,...


Fire Simulations in Blender 4.5 basics | 6/10: Domain Settings 2/2 (Weights, Data, Render, Display)

In this sixth tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll complete our overview of the Domain object settings.


Fire Simulations in Blender 4.5 basics | 7/10: Emission, Attributes, Volume Info

In this seventh tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll see how to use Voxel Attributes, described in the previous tutorial, to modify fire and smoke...


Fire Simulations in Blender 4.5 basics | 8/10: Effectors (Guides, Colliders)

In this eighth tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll see what the two types of Effector objects available in Blender are, namely Collision and...


Fire Simulations in Blender 4.5 basics | 9/10: Force Fields (Turbulence, Wind, Curve Guide)

In this ninth tutorial of the series on fire and smoke with the Fluid simulator in Blender 4.5, we’ll see how to use Force Fields, such as Turbulence and Curve Guide, to influence the behavior and...


Fire Simulations in Blender 4.5 basics | 10/10: Motion Blur, Filmic, Compositing, Eevee

In this tenth and final episode of the series on fire and smoke with the Fluid simulator in Blender 4.5, we won’t go through full tutorials but rather share tips and suggestions on how to modify...


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