In this short tutorial, I'll show you the Texture Cache feature for Cycles, introduced in Blender 5.2. It provides better memory management during rendering, making it possible to render scenes...
How to Create a Window Glass Material with Thin Wall | Blender 5.2 Tutorial
In one of my most popular tutorials, I showed you how to create a proper window glass material in Blender. The goal was to let light pass through the glass, including colored stained glass, instead...
How to Use Thin Wall in Blender 5.2 Materials
In this short tutorial, we'll see how to use the Thin Wall mode for thin object materials in Cycles, introduced in Blender 5.2.
10: Applying the Material in Blender and Conclusion | Turntable Photogrammetry Tutorials series
In this final episode of the basic turntable photogrammetry series, I will apply the PBR Textures exported at the end of the previous episode to the Low Poly model.
In this episode of the basic turntable photogrammetry series, we will look at some useful tools for correcting errors in the Textures imported into the Substance project.
08: Creating the Base Material in Substance Painter | Turntable Photogrammetry Tutorials series
In this episode of the basic turntable photogrammetry series, I will show you how to bake the Normal Map from the High Poly geometry to the Low Poly one in Substance Painter.
07: Baking Maps from High Poly to Low Poly in Painter | Turntable Photogrammetry Tutorials series
In this episode of the basic series on turntable photogrammetry, I will show you how to transfer the Color information from the original High Poly reconstruction to the Low Poly object obtained in...
06: Creating the Low Poly Version in Blender | Turntable Photogrammetry Tutorials series
In this episode of the basic turntable photogrammetry series, I will create a Low Poly version of the geometry obtained at the end of the previous episode.
In this episode of the Turntable Photogrammetry basic series, I will import the High Poly mesh into Blender and clean it up a bit before creating the Low Poly version.
04: Reconstructing Geometry in Meshroom | Turntable Photogrammetry Tutorials series
In this episode of the basic turntable photogrammetry series, we will see how to reconstruct the high poly geometry from the images with transparency generated in Blender at the end of the previous...
03: Color Key and Color Spill in Blender | Turntable Photogrammetry Tutorials series
In this episode of the basic turntable photogrammetry series, we will see how to remove the green background and Color Spill from photographs in Blender.
In this episode of the basic turntable photogrammetry series, we will analyze the fundamental features of a Meshroom project for reconstructing geometry from photographs.
01: Environment Setup and Photography | Turntable Photogrammetry Tutorials series
In this episode of the basic turntable photogrammetry series, I will give an overview of the setup used to photograph the walnut shell that will be reconstructed through photogrammetry.
Going Nuts with Photogrammetry: the Turntable Photogrammetry Tutorials series | 00: Overview
This is the episode 0 of a series on a photogrammetry project that involves the use of Blender, Meshroom, and possibly Substance Painter. This is a basic series aimed at those with little to no...
Atmospheric Perspective series - 9: Background & Z-Combine; Conclusion
In this ninth and final episode of a series on Atmospheric Perspective in Compositing in Blender 4.1, we will add the virtual universe background to the setup and conclude the series.
Atmospheric Perspective series - 8: Contrast
In this eighth episode of a nine-part series on Atmospheric Perspective in Compositing in Blender 4.1, we will see how to decrease the contrast of the image based on the distance from the virtual...
Atmospheric Perspective series - 7: Groups
In this seventh episode of a nine-part series on Atmospheric Perspective in Compositing in Blender 4.1, we will take a break from creating effects to tidy up the nodes in the graph and make some...
Atmospheric Perspective series - 6: Desaturate
In this sixth episode of a series of nine dedicated to Atmospheric Perspective in Compositing in Blender 4.1, we will see how to desaturate distant elements.
Atmospheric Perspective series - 5: Blue Shifting
In this fifth episode of a nine-part series dedicated to Atmospheric Perspective in Compositing in Blender 4.1, we will implement the shift towards blue or other colors of distant objects in the...
Atmospheric Perspective series - 4: Distance Blurring
In this fourth episode of a nine-part series dedicated to Atmospheric Perspective in Compositing in Blender 4.1, we will implement the first of the effects in this series: distance blur!
Atmospheric Perspective series - 3: Normalizing Depth
In this third episode of a nine-part series dedicated to Atmospheric Perspective in Compositing in Blender 4.1, we will discuss the information coming from the Depth channel of Render Layers and...
Atmospheric Perspective series - 2: Clipping; Environment
In this second episode of a nine-part series dedicated to Atmospheric Perspective in Compositing in Blender 4.1, we will perform a couple of preliminary operations before starting the rendering of...
Atmospheric Perspective series - 1: Introduction
This is the first of a series of nine tutorials dedicated to Atmospheric Perspective in Blender 4.1 through Node Compositing in Post-production.
How to Use a Different Background Image from the HDRI Lighting the Scene in Blender 4.5
In this short basic tutorial, made with Blender 4.5, I’ll show you how to light a scene with an HDRI image and render the world background with a different image, a color, or a Texture, depending...
Blender Compositing: How to Use Dilate / Erode to Fix "Holes" in Color Keying Mattes
This is a very short tutorial on how to use the Dilate Erode node in Blender’s Compositor to eliminate, or at least reduce, imperfections in Color Keying mattes, especially those found inside the...
In this video tutorial made with Blender 4.3, we’ll take a look at three simple operations related to Materials. The first two operations will allow us to hide or delete Materials, while the third...
In this short tutorial on Blender 4.5 for beginners, we’ll see how to separate parts of an object, how to parent them to each other, and how to set their Origins so they can be used properly.
How to See Vertex Paint Colors in the 3D Viewport and in Rendering in Blender 4.x
In this short Blender 4.5 tutorial, we’ll see how to display Vertex Colors on objects both in Solid mode in the 3D Viewport and in Rendering.
How to Quickly Assign Vertex Colors to Selected Faces in Blender 4.x
If you want to assign a color to one or more faces in Vertex Paint mode in Blender, the first thing to do is enable Paint Mask mode...
Face Sets By Loose Parts and Auto-Masking | Blender Sculpting Tutorial
In this very short basic tutorial on sculpting in Blender, I’ll show you two very useful operations for working with Face Sets: Initialize By Loose Parts and Auto-Masking.
Photo Matching in Blender, Part 3: Compositing | Blender 4.x Tutorial
In this tutorial, we’ll see how to modify the appearance of the 3D model in Compositing with color correction, how to implement Lens Distortion, and how to retrieve the Shadow Catcher Pass...
Photo Matching in Blender, Part 2: Shadow Catcher | Blender 4.x Tutorial
In this tutorial, we’ll see how to use the Shadow Catcher mode to capture the shadows cast by the 3D model onto the Plane and add them to the final render in Compositing.
Photo Matching in Blender, Part 1: How to Position the Camera with fSpy | Blender 4.x Tutorial
In this tutorial, we'll see how I set up the initial scene for the Shadow Catcher tutorial, which I'll publish next week.
Blender Quick Tip: the Q key and the Quick Favorites menu
In this very short video tutorial, I’ll show you a little-known but very useful menu in Blender. It’s the Quick Favorites menu, which you can access by pressing the Q key.
How to View Z-Depth Distance Values in Blender 4.x
In this short tutorial, I’ll show you a method to retrieve the distance value of a point in the render. This can be useful for implementing Compositing effects based on precise values, for example,...
The infamous 'At Least 8 Common Tracks' Error in Blender Motion Tracking
In this very short video tutorial, we’ll take a look at one of the reasons why the error "At least 8 common tracks on both keyframes are needed for reconstruction" may appear when trying to...
Some tips to improve a rendering in Blender (Materials, Lighting, and Compositing)
In this video, I’ll show you the changes I made to materials, lighting, and especially post processing in Compositing in Blender 4.3, to go from the first rendering to the second one.
How to Record Animations on the Fly with the Realtime Endframe Add-on and Auto Keying in Blender
In this very short video, I’ll show you what the Realtime Endframe add-on for Blender is and how to use it, especially in combination with the automatic keyframe recording mode.
Two Little-Known Modes of Using Edge Slide (G G) in Blender: Even and Flipped
In this very short modeling tutorial in Blender, I’ll show you two ways to use the Edge Slide tool that you might not know yet...
How to Use the Proportional Resize to Dimension Add-on in Blender 4.3 | Tutorial
This add-on allows you to specify a final dimension along one axis for an object and get proportional resizing on all axes based on the specified dimension.
Depth of Field with a Single Object Perfectly in Focus Using Compositing in Blender
In a tutorial published a couple of weeks ago, I showed how to enable Depth of Field in Blender, both in the 3D Viewport and during rendering, to keep one object in focus while blurring the rest of...
Animating the Muting of a Compositing Node with Switch | Blender 4.3 Quick Tip
This is a very short and basic video about usingCompositing Switch node in Blender 4.3, particularly for animating the activation or deactivation of a node or a group of compositing nodes.
Passepartout, Safe Areas, and Composition Guides of the Camera in Blender
In this video, we’ll go through an overview of the tools and features of the Camera objects in Blender. Specifically, we’ll cover the Passepartout option, the Safe Areas, and the Composition...
How to Set Up Shortcuts in Blender 4.3
This is a basic tutorial on how to set up custom shortcuts in Blender, specifically using version 4.3 of the software.
How to Set the Depth of Field for the Camera in Blender (3D Viewport and Rendering)
In this basic Blender tutorial, we'll learn how to set the depth of field for the virtual camera, ensuring only one specific point in the scene remains in focus while blurring areas closer or...
How to Highlight Edges in the 3D Viewport with the Cavity Option | Blender Interface BASICS
In this brief tutorial on Blender's interface basics, we will see how to highlight edges, or more precisely, the ridges and valleys, of our 3D models in the 3D Viewport.
How to Define Attributes for Edges and Use Them in the Bevel Modifier in Blender 4.3
In this video tutorial, we will see how to define custom attributes for the edges of objects in Blender 4.3 and specify these attributes in the Edge Weight section of the Bevel modifiers. This...
Animating a Glare Streaks Effect in Compositing with Masks and View Layers | Blender 4.x
In this short tutorial, we will see two methods to create an animated Streaks glow effect.
How to Replace Surfaces in Footage with the Plane Track | Blender Motion Tracking Tutorial
In this tutorial, I’ll show you how to replace a planar portion of real-world footage in Blender using Motion Tracking, without having to perform the Solving step.
How to Create Custom Masks for Compositing in Blender - Tutorial 2/2
In this second introductory video tutorial on custom masks for Compositing in Blender, I’ll cover a few concepts I didn’t discuss in the previous video, namely how to add new control points to...
How to Create Custom Masks for Compositing in Blender | Tutorial
This is a short introductory tutorial on custom Compositing masks in Blender, which are very useful for applying effects only to specific parts of an image.
The Halation Effect | Blender 4.3 Compositing Tutorial
In this short video tutorial, I’ll show you the Compositing node group I created to recreate a simple Halation effect in Blender.
Blender Quick Tip: Instantly Connect a Compositing Node to a Viewer with CTRL + SHIFT + Click
In this very short video, I’ll show you the shortcut for connecting any Compositing node in Blender directly to a Viewer node, so you can view the node’s output in the Compositing window's...
From Color to Grayscale: Linear vs (Gamma Corrected) sRGB | Blender 4.3 Compositing
This is less of a tutorial and more of a quick deep dive into converting color images to grayscale in Blender’s Compositor.
Warning: Disable "Auto Run Python Scripts" to protect yourself from malware in Blender files
In this very short video tutorial, I want to talk to you about an important security measure for Blender users.
Center Focus Depth of Field add-on - Automatically focusing at the center of the frame in Blender
In this short video tutorial, I'm going to talk about the Center Focus Depth of Field add-on.
How to Change the Selected Object in Sculpt Mode with ALT Q | Blender Tutorial
In this very short video, made with Blender version 4.3, I’ll show you how to quickly change the selected object while in Sculpt Mode.
How to Change the Color of an Object in the 3D Viewport | Blender Tutorial
In this very short video, I’ll show you how to change the color used to display a Material in the 3D Viewport, meaning during modeling, not rendering. This can be useful to easily identify objects...
How to Create a Procedural Progress Bar with Shader Nodes and an Empty | Blender Tutorial
Last week I published a video where I showed how to map a Color Ramp along the Z axis of an object, both in local and global mode, to create a gradient along the object's height.
Texture Mapping in Blender: Vertical Gradient with Color Ramp along the Z Axis
This is a basic tutorial on Texture Mapping, made with Blender version 4.3, in which we’ll see how to map a gradient Texture along one of an object’s axes. Specifically, we’ll map the gradient...
How to Add a Black Outline to Objects Using Compositing | Blender 4.3 Tutorial
In this very short tutorial, I'll show you the Compositing node setup I created to add a black outline around objects rendered on a transparent background in Blender 4.3.
This is a very short tutorial on how to use File Output nodes to save multiple versions of the same rendering as image sequences, while performing the rendering only once, thus saving a good amount...
How to Modify Multiple Object Parameters with ALT + Left Click in Blender 4.3 | Quick-tip Tutorial
Here’s a super useful shortcut to modify multiple object parameters in Blender all at once.
Parented Objects and Keyframe Shifting: A Simple Animation in Blender 4.3 | Basic Tutorial
This is a basic tutorial on how to easily create animations like the one you're seeing on screen, where some electronic components gradually fall onto a rotating printed circuit board.
Partly Colored, Partly Grayscale Rendering | A Free Compositing Group for Blender | Tutorial 2 of 2
This is the second of two tutorials dedicated to analyzing and using a Compositing node group for Blender 4.3 that allows you to render only a specific object or material in its original colors,...
Partly Colored, Partly Grayscale Rendering | A Free Compositing Group for Blender | Tutorial 1 of 2
This is the first of two tutorials dedicated to analyzing and using a Compositing node group for Blender 4.3 that allows you to render only a specific object or material in its original colors...
Blender Quick Tip | The Extrude to Cursor Tool (CTRL + Right-Click)
This is a short tutorial about a little-known extrusion method in Blender that can be very useful in many situations.
BLENDER - How to Start Renderings of Multiple Files from the Command Line Without Opening Blender
In this brief tutorial, we’ll see how to initiate renderings from the command line and, more importantly, how to queue multiple renderings from different files in succession.
How to Create Copies of an Object Along a Path in Blender Using Array and Curve | Tutorial
In this modeling tutorial made with Blender 4.3, we’ll see how to model a chain that follows the path and length defined by a Curve object.
How to Deform an Object Along a Path Using the Curve Modifier in Blender 4.3
In this tutorial, I will show you how I used the Curve modifier in Blender 4.3 to deform an object along a path, specifically to create the opening and closing motion of a bread box lid.
CryptoMatte for Masks with Motion Blur in Compositing | Blender 4.3 Compositing Basics
This is a basic tutorial on how to use the Crypto Matte node in Blender 4.3 to extract object masks in Compositing, especially when your final render includes Motion Blur, like the example I’m...
Blender Quick Tip - The "Zoom To Mouse Position" and "Lock View" Options
In this short tutorial, we’ll explore two options related to zooming and navigating in Blender’s 3D space.
Blender Quick Tip: Cylinder Animation in Pie Chart Style
This is a very short tutorial on how to create the cylinder animation you're currently watching in the video.
Cutting, Slicing, and Separating Objects in Blender, Part 2: Boolean and Camera Clipping | Tutorial
This is the second of two tutorials created using Blender version 4.2, where we’ll explore some basic methods for cutting and separating parts of mesh objects in Blender.
Cutting, Slicing, and Separating Objects in Blender, Part 1: Bisect, Split, Rip, Separate | Tutorial
This is the first of two tutorials created with Blender version 4.2, where we’ll see some basic methods for cutting and separating parts of mesh objects in Blender.
How to Create a CRT Monitor Effect in Blender | Tutorial
In this very short tutorial, I’ll show you how to create the effect of an old CRT monitor in our Blender renders using an image and a couple of nodes in the Shader Editor.
Blender Basics - How to Rotate Control Points of Curves with Tilting
In this very brief basic tutorial, we’ll talk about a specific rotation called Tilting and the Tilt operator that allows us to perform it.
How to Use Annotations with the Cell Fracture Tool in Blender 5 | Tutorial
In this short tutorial we will see how to use Annotations with the Cell Fracture tool in Blender 5.
How to Align and Project Vertices onto Edges in Blender | Tutorial
In this short tutorial, we will look at some simple methods to align vertices or project them onto an external edge, both orthogonally and non-orthogonally, in Blender 5.
How to Automatically Create Vertices and Edges at Mesh Intersections in Blender | Tutorial
This is a very brief tutorial created with Blender version 4.2 on a lesser-known but very useful modeling feature in Edit Mode called Split Edges and Faces.
Python Script to Export to FBX with Textures All Blender Files in a Folder
In this video, made with Blender version 4.2, I’ll show you a couple of Python scripts that allow you to export the contents of a Blender scene to FBX, including Textures, for all Blender files...
Using Markers to Switch Active Camera During an Animation | Blender 4.2 Tutorial
This is a very brief tutorial on a little-known but very useful feature: using Markers in the Timeline to switch the active camera when creating an animation in Blender.
In this video tutorial, made with Blender version 4.2, we will see how to specify at which points an extruded geometry appears and disappears along a curve in Blender.
View Layers & Z-Combine tutorial addendum: after burners | Blender 4.1 Compositing
In this tutorial, we'll see how to use View Layers to obtain masks from objects that, actually, do not need to be rendered, but whose shapes and positions are of interest to us in order to achieve...
View Layers and Z-Combine in Blender 4.1 | Compositing Basics
In this short basic tutorial, we'll cover two different topics with a single practical example: how to position objects on two or more different View Layers in a Blender 4.1 scene, and how to blend...
Patchy, animated 3D Mist (fog) Mask in Compositing with Procedural Textures in Blender 4.1
In this tutorial, I want to talk about the possibility of using Blender's procedural textures to modify Mist and Depth information in Compositing, achieving effects like the one shown above: an...
Z-Depth vs Mist Render Passes guide | Blender 4.1 Nodes Compositing
In this tutorial, we will examine the features, settings, common points, and differences between Depth and Mist: two Compositing Render Passes in Blender that provide us with information about the...
BLENDER 4.1 - Compositing: setting Mix to 1 in the Glare Filter to get the effect as a mask
In this video, we'll see how to use the Mix 1 mode of the Glare post-production node in Blender to isolate and adjust the glow separately before adding it back to the original image. Among other...
BLENDER - Animating Newton's Cradle with Rigid Bodies and Hinge Constraint
In this tutorial, we will see how to set up some Rigid Bodies and an Hinge Constraint to create the animation of Newton's pendulum.
Blender - Collisions, Cloth, and Rigid Bodies: a short animation
This is not exactly a tutorial but rather a small insight into the creation of the animation you are currently watching on the screen, in which a soccer ball enters the goal and moves the net, only...
BLENDER - Floating Ghost: Cloth simulation animation with a Force Field and Weight Painting
The animation you can see on screen was created in Blender 3.6 using a simple 3D model to which I applied the Cloth simulator...
BLENDER - How to Make Rigid Bodies Interact with Cloth Objects
This short tutorial was created using Blender 3.6 and shows what to do, at least with this version of the software, to ensure that a Rigid Body object interacts correctly with a Cloth-type object,...
Blender Compositing tutorial - Sun Beams, part 2: Masks, Blur, Color Balance
This is the second and last of two tutorials, made with Blender 3.6, in which we will examine the Sun Beams node to simulate light scattering in the air in Post-Production, after rendering, without...
Blender Compositing tutorial - Sun Beams, part 1: basics
This is the first of two tutorials, created using Blender 3.6, in which we will examine the Sun Beams node to simulate the dispersion of light in the air in Compositing, that is: after rendering,...
BLENDER - The Classroom, part 2: Post-Production Nodes Compositing
1. In this second tutorial about analyzing the Classroom rendering, which you are currently looking at, we will talk about Compositing effects, in Post-Production, used to transition from the...
BLENDER - The Classroom, part 1: Volume Scattering in World Output
This is the first of two tutorials in which I will examine two aspects of the rendered image that I am currently showing on screen: how to create volumetric lights when the scene's light source is...
Blender - Quick Guide to the UV Project Modifier
The UV Project modifier allows you to modify the UV unwrap of the object that possesses it in reference to another object.
BLENDER - Checking the Orientation of Normals in the 3D Viewport with Face Orientation
To correctly check the orientation of the Normals, activate the Face Orientation option in the Viewport Overlay menu of the 3D Viewport.
BLENDER - Using Bridge to Connect Sections and Profiles (Lofting, Skinning)
The Bridge Edge Loops operator can also be used on more than two profiles or sections at once.
BLENDER - Creating Curved Connections Between Profiles
If you need to connect two profiles with a curved path, you can choose from different solutions, but perhaps the simplest one is what I'm about to show you...
Blender - UV Map Disappears after Joining Two or More Objects? Here's Why
Sometimes, I've encountered situations where merging two or more objects using the Join function in Object Mode results in the disappearance of the UV map from one or more of the original objects,...
Blender Quick Tip - Select Boundary Loop and Individual Origins
Blender's Select Boundary Loop operator allows us to isolate the boundary edges of the currently selected geometry.
BLENDER - How to Create a Ghost Silhouette Effect in Blender
In this short tutorial, we'll see how to make the faces of an object transparent based on their orientation relative to the camera, achieving the effect visible in the rendering I'm showing on the...
BLENDER - Glowing edges (nodes compositing tutorial)
In this tutorial, we will see how to emphasize the edges of an object and add a Glare type glow through post-production of our renderings in Blender.
BLENDER - One Material, one Texture, multiple Colors with Object ID
In this tutorial, we'll see a way to quickly change the hue of a Texture on an object, allowing us to create multiple copies with different colors.
In this tutorial, we will see how to save the Render Passes of our renders into an EXR file and then open these very files and modify them in Compositing.
BLENDER - Flickering Lights in Blender with the Noise Modifier tutorial
In this short tutorial, we will see how to provide a random value for the intensity of a light source in Blender. Specifically, we will discuss using the Noise modifier on animation curves.
BLENDER - Seams impossible: recovering the UV seams from islands in Blender
In this short tutorial, we will see how to retrieve UV seams in a 3D model that does not display edges marked as Seams in Blender.
BLENDER - A climbing electric arc (Jacob's Ladder)
In this tutorial, we will see how to create the animation of an electric arc climbing up two electrodes in Blender. This effect is also known as Jacob's Ladder, due to a biblical episode.
Particles Along a Path in Blender 4.5 | Tutorial
In this Blender 4.5 tutorial I’ll show you how to make particles emit from a Particle System, how to orient them correctly, and how to make them follow a path defined by a Curve object.
BLENDER - Basics - How to set and rotate an HDR image as World Background
In this tutorial, we'll see how to use an image, particularly in the HDR or EXR format, as the backdrop for Blender's virtual universe, enabling us to light our scene with a more intriguing...
How to Place One Object on Top of Another in Blender Using the Face Project Snap Tool | Tutorial
In this short tutorial, we’ll see how to place one object on the surface of another in Blender using the Snap tool in Face Project mode.
Blender 4.1 modeling basics - The Poke Faces + Tris-to-Quads trick for knurling (and more...)
In this tutorial, made with Blender 4.1, we will see some basic operations for modeling geometries in Edit Mode; specifically, we will discuss the Poke Faces and Tris-to-Quads operators, especially...
Blender - Modeling basics: BIC pen cap with Bridge Edge Loops
In this basic tutorial on modeling in Blender, we will see how to model the cap of a BIC pen using the Bridge Edge Loops operator.
Blender - How to Make Rigid Body and Animations interact (Billiards Break Shot)
To create an animation in Blender like the one I am currently showing on the screen, where an object is animated using keyframes and interacts with Rigid Body objects, it is necessary to set the...
Blender - How to Append Compositing Nodes in a Project
To import a Compositing node setup from one Blender project into the current one, by performing an Append, it is necessary to group the node setup in the project that contains it and, if possible,...
BLENDER - Compositing basics: Group parameters & tuning the Vignette effect
In this short basic tutorial on Compositing in Blender, we will see how to create and rename parameters for a node group and how to create a couple of parameters to adjust the intensity of the...
Blender modeling BASICS: making holes or extrusions on curved surfaces with LoopTools Circle
This is a basic videotutorial on how to use the Circle operator from the LoopTools Add-On, particularly to correctly create circles on curved surfaces, making it easy to perform extrusions both...
The Kuwahara Node in Blender 4
One of the new features introduced with Blender version 4 is the Kuwahara Compositing node, belonging to the Filter group...
Blender Quick Tip - Changing the interpolation type between keyframes
When we make an animation, Blender makes the interpolation between one keyframe and another with a mode that will make it more or less linear or have special effects...
Blurring the Glare Streaks to enhance the effect - Blender 4.1 Compositing tutorial quick tip
This very short tutorial stems from a comment by a user on my video about exporting renderings with Glare effects on transparent backgrounds. In particular, the user complained that the glares...
Camera Follow Path and the Switch Direction operator in Blender | Animation Quick Tip
Here it is a very short tutorial on how to solve an issue that may occur when you want to make your camera follow a path in a scene in Blender.
BLENDER - A simple Setup for NPR Rendering of an Electronic Circuit
In this tutorial, I will describe the node setup I created to achieve an NPR (Non-Photorealistic Rendering) from a 3D model with PBR materials and textures.
In this tutorial, I will describe the node setup I used to create a starry sky with bluish clouds, entirely procedural, in Blender 4.1, using the Cycles rendering engine.
How to remove unused resources in projects with Purge Unused Data in Blender 4.2
In this very short video, I’ll talk about the Purge Unused Data tool available in Blender 4.2, which I believe will be particularly appreciated by those, like me, who have been using Blender for a...
Zoom Stopping at a Point and How to Solve It (Frame; Dolly; Fly / Walk) | BLENDER tutorial
You have probably experienced zooming in on a scene in Blender and noticed that the zoom seems to stop at a certain point. In this short video tutorial, we'll look at three ways to solve this...
Checker Deselecting Edge Rings in Blender 4.2 tutorial
This is a very brief tutorial on how to select only certain edge rings in a mesh, for example, every other one, or every two edge rings, and so on, in Blender 4.2.
Auto Save, Backup Versions, Save Incremental: Don’t Lose Your Projects in Blender 4.5 | Tutorial
In this short tutorial, we’ll go over some information about Auto Save and, more generally, backing up our projects in Blender 4.5.
How to Straighten Vertices Between Two Points Using a Custom Orientation in Blender | Tutorial
As you may know, a quick method to align or straighten a set of vertices or faces in Blender is to perform a Scaling operation with a value of 0 on one or two axes, often using the Global or Normal...
How to Model a Forged Steel Basket in Blender 5 | Array + Twist Tutorial
In this short Blender modeling tutorial, created using version 5 of the software, we’ll see how to easily and non-destructively create a decorative element generally known as a Forged Steel Basket,...
Three Voxel Remesh Methods in Blender (Sculpt Mode, Remesh Modifier, Geometry Nodes Grids)
In this short tutorial I will show you three different Remeshing methods in Blender 5, specifically Voxel-based methods.
Sculpt Mask from Edit Mode Selection in Blender | Workaround Tutorial
In this very short tutorial, I’ll show you the small workaround I use when I want to create a Sculpt Mask based on a selection made in Edit Mode in Blender 4.5, in order to exclude certain parts of...
The Correct Material for Window Glass in Cycles | Blender Tutorial
In this short tutorial, we’ll see how to correctly set up the Material for window glass in Blender, specifically using the Cycles rendering engine.
Mark Sharp, Mean Crease, and Bevel Weight in Blender | Basic Tutorial
This is a short video for Blender beginners to clarify three tools related to geometry edges. These are Mean Crease, Bevel Weight, and Mark Sharp.
How to Create Twists Along a Curve with Taper and Tilt in Blender
In this short tutorial we will see how to model a tightened and wrapped shape, to obtain something visually similar to a candy wrapper or a bag closed with a string, in a non-destructive way by...
How I Recreated My First 1990s “PC Corner” with Blender and Substance Painter
In this video, I will describe the steps and operations I followed to create the rendering you see on screen, which shows a corner of a room with a small table and a computer from the very early...
How to Extend or Shrink a Selection Along Topology in Blender: Select Active
In this very short tutorial I will show you a little known Blender selection tool that can turn out to be very useful. It is the Select Active tool, available in both Previous and Next modes.
Extrusions with Screw and Solidify | Blender Tutorial
In this short tutorial we will see how to create solid extrusions procedurally starting from a single vertex and building, step by step, only segments, as I am showing in the video.
Fire Simulations in Blender 4.5 basics | 0/10: Overview
List of video tutorials in the Fire and Smoke series in Blender 4.5.
FBX Converter for Importing ASCII FBX Files into Blender 4.3
In this video, I want to introduce you to a small free tool from Autodesk that converts ASCII FBX files into binary format, allowing them to be imported into Blender using the default FBX...
To export objects with Vertex Colors or a Material with PBR Textures from Blender 4.5 and import them into Unreal Engine 5, the best choice is the binary GLTF format...
How to Open and Close a Tool Box with Constraints (no Armatures) | Blender Tutorial
In this short tutorial I will show you how to set up Constraints to easily open and close the upper compartments of a tool box.
Baking a Normal Map: transferring details from a High Poly model to a Low Poly model in Blender
Let's see how to bake a Normal Map to transfer the details from a High Poly model to a Low Poly object.
Recreating Camera Perspective from a Photo in Blender with fSpy
fSpy is a free software that allows you to recreate the perspective of an image from the real world in a virtual environment.
This is a basic tutorial on Compositing in Blender, made with version 4.1, for beginners and focusing on applying Ambient Occlusion to your renderings.
Blender - How to export to USDZ with embedded Textures
To include Textures in a USDZ file, you need to use Blender 3.6...
Blender Quick Tip - How to export FBX with embedded Materials and Textures
To export an FBX file from Blender including materials and textures, simply choose File - Export FBX, and in the export window, change the Path Mode from Auto to Copy, then select the Embed...
Blender - How to save Glare (Bloom) in files with transparency (PNG, EXR, ...)
When adding a semitransparent effect in the Compositing in Blender, such as the Glare effect from the Filter group, the glares in transparent areas of the image are not saved when exporting the...
How to Easily Move the Origin with Affect Only | Blender 5 Tutorial
In this short tutorial I will show you a way to move object Origins in Blender 5 using a mode called Affect Only. This allows you to reposition Origins more easily in an interactive way, optionally...
How to Create an Offset with Mesh Tools in Blender 5 | Tutorial
In this short tutorial on Blender 5, I will talk about the Mesh Tools extension which, among other things, makes it easy to create an Offset, that is, a parallel copy of a selection placed at a...
Creating and Exporting Actions for an Animated Model | BASICS of Animations in Blender 4.x
This is a basic tutorial made with Blender 4.1, where we will see how to define a character's Actions and export them, along with the 3D model, in FBX format, and then import everything into Unity...
BLENDER basics: The Copy Rotation Constraint tutorial (Venetian blinds)
In this tutorial, we will see how to use Blender's Copy Rotation Constraint to rotate multiple objects, each around its own Origin, all at once, in particular by copying the rotation of a single...
Blender tutorial (BASIC) - How to make wireframe renderings
In this tutorial, we'll look at how to set up materials and modifiers to achieve wireframe renderings of 3D models in Blender.
BLENDER - How to make a simple scene for a turntable animation, tutorial
In this brief tutorial, we will examine a simple Blender scene to use for creating a turntable animation of any 3D model.
These animations are required by some stores where you can publish your 3D...
BLENDER - Using the F-Curve Cycle modifier to create cyclic animations
In this short tutorial, we will see how to use Blender's animation Cycle modifier to create cyclic animations, meaning we will make certain keyframes repeat themselves cyclically throughout the...
BLENDER - Red Blood Cells animation (Displace, Emitter particle system, force field)
In this tutorial, created using Blender version 3.3, we will see how to create the animation of some red blood cells moving inside a blood vessel.
BPY 3 (Blender 3.x + Python): How to export UV Layouts as images with uv.export_layout
In this tutorial, we will see how to use the UV export layout Python function in Blender to export the UV maps (or: layouts) of all the MESH objects available in a scene.
BLENDER - Rigid body simulation: filling a container with (falling) objects
In this tutorial, we'll see how to fill a container with objects using Blender's Rigid Body simulation.
Strange artifacts in Blender (Cycles) due to sRGB vs Non-Color Data Normal Maps
In this tutorial I want to show you some strange artifacts that I encountered while applying some Textures from Substance Painter in Blender and how to fix them. The rendering engine used here is...
BLENDER - How to create "pixel art" style renderings in Blender with the Pixelate node
In this tutorial, I will show you how to use the Pixelate Compositing node in Blender to give your renderings a pixelated look, similar to the retro charm of old video games.