10: Applying the Material in Blender and Conclusion | Turntable Photogrammetry Tutorials series

In this final episode of the basic turntable photogrammetry series, I will apply the PBR Textures exported at the end of the previous episode to the Low Poly model.


09: Corrections with Clone, Smudge, and Overlay in Substance Painter | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, we will look at some useful tools for correcting errors in the Textures imported into the Substance project.


08: Creating the Base Material in Substance Painter | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, I will show you how to bake the Normal Map from the High Poly geometry to the Low Poly one in Substance Painter.


07: Baking Maps from High Poly to Low Poly in Painter | Turntable Photogrammetry Tutorials series

In this episode of the basic series on turntable photogrammetry, I will show you how to transfer the Color information from the original High Poly reconstruction to the Low Poly object obtained in...


06: Creating the Low Poly Version in Blender | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, I will create a Low Poly version of the geometry obtained at the end of the previous episode.


05: Importing and Cleaning the High Poly Version in Blender | Turntable Photogrammetry Tutorials series

In this episode of the Turntable Photogrammetry basic series, I will import the High Poly mesh into Blender and clean it up a bit before creating the Low Poly version.


04: Reconstructing Geometry in Meshroom | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, we will see how to reconstruct the high poly geometry from the images with transparency generated in Blender at the end of the previous...


03: Color Key and Color Spill in Blender | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, we will see how to remove the green background and Color Spill from photographs in Blender.


02: Creating a New Meshroom Project and Preliminary Notes | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, we will analyze the fundamental features of a Meshroom project for reconstructing geometry from photographs.


01: Environment Setup and Photography | Turntable Photogrammetry Tutorials series

In this episode of the basic turntable photogrammetry series, I will give an overview of the setup used to photograph the walnut shell that will be reconstructed through photogrammetry.


Going Nuts with Photogrammetry: the Turntable Photogrammetry Tutorials series | 00: Overview

This is the episode 0 of a series on a photogrammetry project that involves the use of Blender, Meshroom, and possibly Substance Painter. This is a basic series aimed at those with little to no...


Substance Painter: Transparent Materials preview in the 3D Viewport

In this very short tutorial I want to show you how to get a preview of the transparent materials in Substance Painter's 3D viewport.


Substance Painter: Writing Text with Alpha Fonts

In this short tutorial, I want to talk about a little-known but very useful tool in Substance Painter: Fonts. These are a special type of Alpha mask that allow us to write custom text using a...


Substance Painter: How to Apply Logos and Decorative Details Using Brushes, Materials, and Anchors

In this tutorial, we will look at a way to apply logos or, more generally, decorative elements, known as decals, onto the surface of objects in Substance Painter.


Substance Painter - Using a Layer Across Multiple Materials with “Instantiate across Texture Sets”

In this short tutorial, we'll see how to use a Layer, whether it's a Fill Layer or a Substance Material, across multiple Texture Sets in a Substance Painter project.


Substance Painter: Adding a Randomized Pattern to Repetitive Materials

In this tutorial, we will look at a basic technique that allows us to reduce, at least to some extent, the tiled appearance that results from using repeating Materials across large surfaces, such...


Substance Painter: Using the Light Generator to Create Directional Masks

In this video tutorial, we will explore the Light generator through a practical example.


Substance Painter: Masks with Color Selection and ID Mask from Vertex Colors

In this tutorial, created with the 2019 version of Substance Painter, we will see how to retrieve the ID Colors of a model, when available, and use them to quickly create layer masks.


Substance Painter - Introduction to Particles (Particle Brushes and Procedural Effects)

This is a basic introductory tutorial intended for users who already know something about materials, brushes, and layer masks in Substance Painter, but have never used Particles in Substance...


Substance Painter: How (and Why) to Create a Material Preset from a Fill Layer

In this tutorial we will see how to create a Material Preset in Substance Painter, that is, how to define our own Fill Layer by setting the Textures for Base Color, Normal, and the other...


Substance Painter: Three Methods for Creating a Checkerboard Pattern: Images, Masks, and Procedural Maps

In this tutorial, we will look at three different ways, among the many possible ones, of quickly texturing a checkerboard in Substance Painter.


Substance Painter: Blurring Layer Masks with the Blur Filter

In this tutorial, I want to show you a simple use of the Blur filter in Substance Painter by applying it, in this case, to a couple of layer masks. Specifically, I will use the filter to blur the...


Substance Painter: Using the Edge Generator and the Invert and Blur Filters for an Object's Edges

In this tutorial, created with Substance Painter 2019, we will see how to use a Generator to modify the edges of an object. Specifically, we will focus on the Metal Edge Wear Generator and the...


Substance Painter: A Blotchy Material with the Dripping Rust Generator

In this tutorial, created with the 2019 version of Substance Painter, I will show you how I used a Generator to add light-colored blotches to the Texture of a Material.


Substance Painter: How to Save a Layer Group Using Create Smart Material

In this tutorial, created using the 2019 version of Substance Painter, we'll see how to group a set of Layers into a Smart Material and save that object to the program's Shelf, so that it can be...


Substance Painter - How to Import and Map a Texture with Transparency and Use It as a Mask

In this tutorial, we will see how to import and map a MASK to apply one material over another in Substance Painter, specifically using a PNG image with white symbols on a transparent background and...


Substance Painter: Raised Seams Using Brushes on Masks and Height Maps

In this tutorial, we will see how to simulate stitches on an object using Substance Painter brushes (version 2019) on the mask of a Material that, as we will see, will have only the Height channel...


Substance Painter: Changing the Background Lighting Image and Direction

In this short basic tutorial for Substance Painter 2019, we will see how to change the background image of the virtual environment, while also observing how different images affect the material...


Substance Painter: Two Materials in a Texture Set Using Masks

In this beginner-level tutorial, we will see how to assign two different materials to different parts of a single object that has only one Texture Set, meaning an object provided as a single...


Substance Painter: New Project; File Formats; Interface; UVs

In this basic tutorial on Substance Painter, aimed at those who are truly starting from scratch with the program, we will look at the fundamental settings for creating a new Substance project and...


Substance Painter Basics: Introduction to PBR, Materials, and Textures

In this tutorial we will look at what PBR is, how the fundamental Textures are used to define a PBR Material in Substance, and most importantly, how they work together.


How I Recreated My First 1990s “PC Corner” with Blender and Substance Painter

In this video, I will describe the steps and operations I followed to create the rendering you see on screen, which shows a corner of a room with a small table and a computer from the very early...


Substance 3D Painter Basics | How to Highlight Material Details with the Sharpen Filter

In this brief basic videotutorial about Substance 3D Painter, we will learn how to highlight material details using the Sharpen filter.


How to Remove Sharpening Artifacts Along UV Seams in Painter | Tutorial

In this very short video about filters in Painter, I’ll show you how I removed the sharpening effect along the UV seams of the 3D model you’re seeing...

This website is intended solely to showcase some of my work and has no promotional purpose. Please note that I am not currently seeking - nor will I respond to - requests for custom work, consulting services, or any other form of professional collaboration.


EXTENDED PRIVACY AND COOKIE USAGE POLICY